Casual Game Developer Resume


Here’s a sample of what your Casual Game Developer Resume should look like while applying for Casual Game Developer Jobs.

Anthony Lewis
250 Basset Court,
Chicago Park, CA,
95712
222-222-2222
name@emailprovider.com


Summary:

A highly creative, skilled and dependable game developer with a solid background in design to be integrated with numerous gaming programming platforms and formats; has developed over 300 flash games for different companies belonging to the mobile phone business, social portals, online gaming among others; expertise is focused on short game platforms; with highly developed skills for troubleshooting and game simulation as well as modification; can multi-task and work beyond office hours especially on projects that demand adherence to strict deadlines.

Professional Experience:

Head Designer June 2006 - Present
Game Soft Lab Inc., Cambridge, MA

Responsibilities

Designed short games for educational gaming sites and documented program and scripts incorporated in the game, for patent application and future reference by the company.
Maintained creative and meticulous layout with various highlights on details.
Programmed all core game functionality and features.
Implemented custom collision-detection and particle systems.
Headed a team of 8 artists and programmers for the compliance of very strict standards of the client.

Game Developer July 2003 - June 2006
Big Axe Games, Skokie, IL

Responsibilities

Designed and developed numerous single player turn-based web games.
Designed and built games based on major licensed properties.
Managed to develop a number of high-profile websites.
Designed and developed live Internet online game systems.
Handled overall proofreading, design, layout and programming of characters and animated designs on games
Tested the games for possible errors and miscodes.

Game Designer January 1997 - June 2003
Intermedia Gaming Company, Skokie, IL

Responsibilities

Conceived games, characters and developed a distinctive look which is based on what current market wants and identifies with.
Lead a team of designers, producers and developers
Wrote design documentations and appended necessary codes associated with the implementation of layouts.
Built entire game engine, platform, theme, and suggested names appropriate on how the characters look.
Coordinated with other departments regarding support needed by the creative development team.

Education:

MS Multimedia Arts and Design
Stanford University, CA, 1998

BS Computer Science
Princeton University, NJ, 1996

Skills/Certifications:

Proficient in Flash, Flex, Director, After Effects, Photoshop, Illustrator, 3D Studio Max, InDesign
Dynamic, creative, proactive, reliable
Results-oriented, a multi-tasker, and a strategic thinker
Excellent written oral, written and documentation skills
Patient, analytical and driven

Organizations:

International Game Developers Association, Member
North American Game Developers Association, Member

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