Computer Game Developer Resume
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1707 Rainbow Road
Los Angeles, CA 90017
(888)-425-2875
r.armstrong@emailaddress.com
Job Objective: Seeking a Computer Game Developer position in a stable company where I can use my skills to benefit the company.
Work Experience:
Computer Game Developer, July 2006 - Present
Wind, Inc., Los Angeles, CA
Developed multiplayer online games using ActionScript 3.0.
Collaborated with art and programming leads to establish core game assets and game technology.
Coordinated the design tasks and scripting tasks with production team to establish milestone delivery
Worked closely with designers and tool engineers to implement gameplay.
Developed content creation tools and other development tools.
Designed game mechanics, storyline and dialogs.
Collaborated with art and programming leads and appropriate team members to establish core game assets and game technology
Computer Game Developer, May 2002 - June 2006
Polo Corporation, Los Angeles, CA
Designed and developed games using ActionScript and Scaleform.
Developed common game framework, APIs and related modules to support future game development.
Prepared technical designs and engineering plans that produced high quality products with reusable code.
Designed a rapid prototyping of game mechanics and balance.
Coordinated design tasks and scripting tasks with production team.
Worked closely with designers and tool engineers to implement gameplay.
Summary of Qualifications:
Proficient in Flash CS3 Professional and ActionScript 2 and 3
In-depth knowledge of Flex 2, Flex 3, Flex Builder and MXML components
Extensive knowledge of optimizing performance both on the client and server side
Exceptional ability to work in a team using agile methodology
Outstanding ability to write quality modular, loosely coupled code
Profound ability to design and develop modular and efficient server-side game logic
Education:
Bachelor's Degree in Computer Science , University of South Alabama, Alabama, AL




