Graphics Programmer Resume

Posted in Information Technology Resume Examples
Gabriel Prevost
534 Center Avenue
Fresno, CA 93704
(333) 466-2814
Email : [email]

Career Goal
A dedicated and driven professional seeking Graphics Programmer position in an organization that offers opportunity to showcase my skills in development of computer graphics.
Technical Skills
Technically skilled in Adobe tools:

  • Photoshop
  • Illustrator
  • InDesign

Familiarity with 3D graphics API:

  • OpenGL
  • Direct3D
  • gcm

Developed game graphics for:

  • PS3
  • XBOX360
  • PC

Good knowledge of graphic file formats:

  • PDF
  • JPEG 2000

Effectively worked with:

  • Graphics drivers
  • Graphic hardware
  • Latest graphic techniques

Amazing ability to program:

  • Visual effects
  • Real-time systems
  • Video games

Adept in programming languages:

  • C
  • Object oriented programming
  • GPU

Proficient with game programming strategies:

  • Physics
  • Networking
  • Memory constraints
Relevant Experience
Graphics Programmer
Cryptic Studios, Inc.
January 2012 – Present
Fresno, CA
  • Assisted in architecture and implementation of game engines for multiple mobile devices.
  • Prepared game ready assets utilizing extension of art-team friendly tools.
  • Executed game asset creation processes in coordination with art and programming team members.
  • Provided technical assistance for optimization of graphics engines for game play.
  • Resolved technical problems by proper resolution and debugging activities through C++.
  • Implemented procedures for creation and maintenance of low level and platform abstraction layers.
  • Supported technical team members in debugging of graphics bug on GPU and CPU devices.
  • Participated in research and implementation of new graphic technologies and tools.
Graphics Programmer
PieceMaker Technologies
November 2010 – January 2012
Pittsburgh, PA
  • Suggested modifications and extensions for existing applications in graphics pipeline.
  • Prepared shaders to annex higher quality effects into existing game applications.
  • Implemented procedures for adaptation of graphical methods on different platforms for optimal performance.
  • Executed effective processes for optimization of existing systems for console and PC console.
  • Supported technical team members in development and extension of tool chain for supporting new features.
  • Provided technical assistance for porting of existing models and effects to new engine.
  • Participated in installation of graphics software applications on new and current simulators.
  • Assisted in execution and optimization of special effects in 3D search engines.
Educational Background
Master’s Degree in Computer Science
Seminole State College
August 2008 – May 2010
Seminole, OK

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