Lead Artist Resume

When writing a Lead Artist Resume remember to include your relevant work history and skills according to the job you are applying for. Whether you're seeking an entry-level position or have been in your career for a few years, exposing your relevant achievements in your resume can allow you to stand out and get that job interview.

This resume example is a great representation of what a hiring manager is looking for in a Lead Artist Resume. Feel free to use this example for reference as you create your own resume or use this easy resume builder that will guide you through every step of your building your resume in just a few minutes.

Here is the Lead Artist Resume example:

Donald Rowell

1825 Locust Street

Ellaville, GA 31806



Job Objective Seeking an opportunity to work with growing company as a Lead Artist.

Highlights of Qualifications:

  • Substantial experience in producing design in 2D and 3D formats
  • Immense knowledge of 2D asset development and 3D character creation
  • Excellent knowledge of modelling, texturing, character setup, animation and effects
  • Ability to design and resolve various visual design issues
  • Ability to coordinate with artists and followed directions
  • Wide knowledge of web standards and associate technologies
  • Familiarity with UI, color theory, motion graphics, layout, and typography
  • Proficient with Maya, Photoshop, ZBrush, game design pipelines and tools

Professional Experience:

Lead Artist

Rocket Gaming Systems, Ellaville, GA

August 2012 – Present


  • Administered visual designs from conceptualization to implementation.
  • Developed various art assets and prepared effective interface for the game.
  • Maintained professional relationships with stakeholders for development projects.
  • Prepared video composite for various project animations and effects.
  • Monitored and performed edit to Maya dynamic system.
  • Prepared and assisted in promotion of print media activities.

Lead Artist

WMS Gaming Inc., Ellaville, GA

May 2009 – July 2012


  • Designed and export various assets as per required specifications.
  • Prepared graphics across various mobile products as per required illustrations.
  • Developed appropriate project guidelines for production associated activities.
  • Analysed various concepts and if required adapted to style changes for projects.
  • Evaluated game milestones across multiple projects and maintained quality standards.
  • Supervised efficient working of concept artists and performed risk analysis.


Bachelor’s Degree in Fine Arts

Philander Smith College, Little Rock, AR

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  • March 1, 2021Create Date
  • March 1, 2021Last Updated