OpenGL Programmer Resume

Debbie Shankle

2067 Khale Street

Charleston, SC 29424

(123) 781-5037

Email : [email]

Career Goal
To effectively contribute my technical knowledge and skills in C, C++, OpenGL, JavaScript, PHP, C# and Cocos2D as an OpenGL programmer.
Technical Skills
Sound knowledge of programming languages:

  • Lua
  • Objective C
  • Python, C#

Proficient in application development using:

  • C/ C++
  • OpenGL API

Virtuoso in utilizing frameworks like:

  • Cinder
  • OpenCV
  • Quartz Composer

Thorough with Mac development using:

  • Cocos2D
  • Unity3D, PHP
  • Monotouch

Technically sound in mobile application development using:

  • iOS
  • Android

Adept in using tools and technologies:

  • Video Playback
  • API Quicktime
  • Ffmpeg

Expertise in utilizing various operating systems:

  • Windows
  • Windows Embedded
  • Linux

Remarkable abilities to:

  • Implement QT framework and various network protocols
  • Perform real-time graphic programming and GUI programming
Relevant Experience
OpenGL Programmer

Advanced Micro Devices, Inc.

January 2012 – Present

Charleston, SC

  • Prepared and maintained libraries for demonstration purpose.
  • Designed frameworks for modeling utilizing OpenGL.
  • Conducted research of 3D graphics algorithms with Direct 3D applications.
  • Developed and debugged mobile and other smart phone applications.
  • Created program code with C, C++ and OpenGL applications.
  • Suggested effective processes for improving existing functionality of Globe.
  • Supported new and internal projects with OpenGL ES.
  • Formulated and implemented game asset creation procedures for programming teams.
OpenGL Programmer

Nvidia Corporation

November 2010 – January 2012

Santa Clara, CA

  • Participated in problem resolution and debugging activities in C++ applications.
  • Supported management for project and studio level programs.
  • Communicated schedules and progress information to leads.
  • Developed solutions for resolving unforeseen designing issues.
  • Optimized and implemented graphics engine and supported game play.
  • Prepared and executed tools for preparing game ready assets.
  • Provided support for interfacing with purchased application components.
  • Designed and installed L-system modeling utilizing OpenGL.
Educational Background
Master’s Degree in Software Engineering

Augusta Technical College

August 2008 – May 2010

Augusta, GA

Professional Certification
Oracle Certified Professional (OCP) – Java SE 7 Programmer July 2010

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  • March 1, 2020Create Date
  • March 1, 2020Last Updated

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