VFX Artist Resume

Feel free to use this VFX Artist Resume example to update your own resume. Even though this is a free resume example, it is important to adjust your own resume to present your relevant work history and skills according to the job you are applying for.

Our resume examples are written by certified resume writers and is a great representation of what hiring managers are looking for in a VFX Artist Resume. Use this example for reference as you create your own resume or use this easy resume builder that will guide you through every step of your building your resume in just a few minutes.

Here is the VFX Artist Resume example:

Barry Hibbler

2156 George Street

Yankeetown, FL 32698

(555)-555-5555

[email]

Job Objective Seeking employment as a VFX Artist.

Highlights of Qualifications:

  • Hands-on experience in developing high quality VFX projects
  • Thorough knowledge of various commercial 3D packages
  • Immense knowledge of designing video games and feature animation
  • Proficient with VFX editors, Mel, Maxscript, Phyton other commercial 3D authoring packages
  • Ability to interpret 2D pre-viz through to complete 3D solutions
  • Wide knowledge of game development process
  • Ability to evaluate competitor work on regular basis
  • Ability to develop relevant content for website
  • Solid understanding of particle systems and scripting languages

Professional Experience:

VFX Artist

American Movie Company, Yankeetown, FL

August 2012 – Present

Responsibilities:

  • Designed and developed visual effects for various different games.
  • Prepared dynamic VFX animations utilizing variety of assets.
  • Coordinated with game designers and engineers and interpreted client requirements.
  • Provided technical support to art director and VFX lead.
  • Trained and mentored Effects animators to ensure quality of work for various projects.
  • Maintained records of data storage and retrieved information as per requirement.

VFX Artist

Electronic Arts Inc., Yankeetown, FL

May 2009 – July 2012

Responsibilities:

  • Designed and produced on screen broadcast of various graphics.
  • Inspected individual projects and provided supplement videos to content if required.
  • Maintained industry trends and acquired appropriate hardware and software.
  • Monitored various activities and maintained standards acrossprojects.
  • Coordinated with game leads and directors and assisted to set up solutions.
  • Evaluated game engine and optimized various game assets.

Education

Bachelor’s Degree in Computer Science

Lock Haven University, Lock Haven, PA

  • 1.0.0Version
  • 651Download
  • 1File Count
  • March 1, 2020Create Date
  • March 1, 2020Last Updated